VICESIGNAL

Making Leonida.

How Rockstar builds a place you can hear, see and feel, down to the weight of a traffic cone.

Headlights reflected on a wet road in Leonida
Weather design

A storm can leave a trail of puddles

Rockstar described storms that soak one part of Leonida while sunlight falls on another. Reach the patch of road where you saw rain a few minutes ago and the puddles can still be there.

Playtesting

Even a traffic cone got a physics note

During a studio visit, a TROISCOULEURS reporter watched Rockstar’s Rob Nelson test the game. When a car hit a traffic cone, he flagged the cone for an adjustment. It felt too heavy.

Writing the world

Where would this character take you?

That was a question for the writers while the map was taking shape. Rob Nelson described choosing characters who could plausibly lead you into very different corners of Florida, from the Everglades to an exclusive nightclub.

Wildlife

Feathers have their own tricks

Rockstar built on its Red Dead wildlife work for Leonida’s animals. It can now model different types of feathers, make colors shimmer as the view changes, or let light pass through parts of an animal.

Radio writing

A weather reporter with an airboat

Back Country Radio has its own swamp meteorologist. Mud Dog Mike reports from an airboat in Grassrivers. Jason and Lucia can keep listening on their phones after they park the car.

Trailer craft

Half of Trailer 2 is gameplay

Rockstar captured the whole second trailer inside the game on a PlayStation 5. Gameplay and cutscenes share the running time equally, all set to “Hot Together” by The Pointer Sisters.

Composing

Justice wrote music that follows your lead

Gaspard Augé and Xavier de Rosnay composed GTA VI’s original score to change with the way you play. The version made for listening away from the game turns that moving score into a 30-track album.

Compare GTA VI with earlier games